Power Grid - Wikipedia. Power Grid is the English- language edition of the multiplayer German- style board game. Funkenschlag (in its second incarnation) designed by Friedemann Friese. Power Grid is published by Rio Grande Games. In the game, each player represents a company that owns power plants and tries to supply electricity to cities. Over the course of the game, the players will bid on power plants and buy resources to produce electricity to provide power to the growing number of cities in their expanding network. Game play. Each map consists of six regions featuring cities with connections of varying costs between them. The number of regions used is based on the number of players. Map design itself is a key feature in the strategy of game play as some areas of the map feature generally higher connection costs compared to other areas of the map. The game is played in rounds, with each round consisting of 5 phases: Determining player order. Auction power plants. Buying resources. Building. Bureaucracy. The game ends after one player builds a fixed number of cities. Kingdom Builder; Kingsburg; Legends of Andor; Letter of Marque. Power Grid; Race for the Galaxy; Railways of the World Serie; Reiner Knizia's Kingdoms; Relic. Rio Grande Games Power Grid: Northern. Northern Europe / United Kingdom & Ireland in this expansion can only be played with a copy of Power Grid. Northern Europe / United Kingdom. Europe / United Kingdom & Ireland in this expansion can only be played with a copy of Power Grid. The rules of Power Grid. Northern Europe United Kingdom Ireland is a pair of expansions for Power Grid Northern Europe the seven countries use very different energy sources. The winner is the player who can supply electricity to the most cities with his network. Tie breakers are who has the most money, then the most cities. Phase 1. The player with more connections is placed before a player with fewer connections and continues ending with the player with the fewest cities playing last. ![]() Buy Power Grid Expansion: Northern Europe/United Kingdom & Ireland at Amazon UK. Free delivery on eligible orders. Amazon.co.uk Try Prime.When players own the same number of cities, a player with the higher value plant is placed before a player with a lower value plant. The first player begins and may choose to pass rather than bid on a chosen plant, in which case they forfeit the chance to bid on any power plants on a given round. An initial bid must be equal to or higher than the value of an available power plant. After the initial bid, players take turns bidding in clockwise order until every player has passed on a current bid. Once a plant is purchased, a new one is drawn from the deck to replace it, with the available power plants re- arranged in numerical order according to their value. The player with the highest priority turn order (which may still be the first player) then has the option to bid on an available plant. Phase 2 ends when every player has either purchased a plant or passed on their opportunity to bid on a plant. Most power plants require one or a combination of resources: coal, oil, garbage (see waste to energy) and uranium, in order to supply electricity. Wind turbines and nuclear fusion plants do not require resources. Phase 3. Players may only purchases resources they can use, and each plant may only hold twice the number of resources it needs to run. Thus a plant that uses two oil may hold up to four oil. As resources are purchased, they become more expensive, thus the person who is last in turn order can buy resources at the cheapest prices for that round. Phase 4. In the first round, a player may choose to build into any city that is not already occupied. A player may continue to expand by paying the cost to build into the desired city slot plus the value of all connections to that city from an already occupied city. No player may build into more than one slot in a city. Slot one costs 1. Elektros' and is the only slot available during Step 1. During Step 2, the second slot is available at a cost of 1. Elektros, and in Step 3, the final slot is available at a cost of 2. Elektros. Phase 5. Resources available to be purchased are replenished at a rate based on the number of players in the game as well as the current Step. Finally the highest value power plant is placed at the bottom of the draw deck (this changes in Step 3). The game is further divided into 3 . In Step One, 8 power plants are visible to players arranged into two rows of four based on their numerical value ranking from lowest to highest. The first row of the lowest numbered plants is available to be bid on by players. In step one, only the first slot of a city may be built into. Step Two is triggered when any player builds a set number of cities determined by the number of players in the game. In Step Two the lowest level plant is removed (this is only performed once). In addition, the second city slot becomes available for players to build into. Finally, the resource replenishment rate is changed. Step Three is triggered when the Step Three card comes up in the power plant deck. The Step Three card is initially placed at the bottom of the power plant deck. In Step 3, again, the lowest level plant is removed and a new plant is now drawn to replace it. The available power plant pool now consists of 6 power plants that are all available to be bid on. The remaining power plant deck is shuffled to make a new draw deck. Funkenschlag. This feature (along with other changes) was removed when Friedemann Friese reworked the game. A few editions, however, offer a slightly different play experience because they ship with non- standard maps. Funkenschlag/Power Grid. Any small differences are unintentional consequences of the translation from the original German into English, and most mistakes have been corrected by Rio Grande Games as new editions have been issued. Funkenschlag: En. BW Edition. The German map differs from the one in the original edition in that the city of Karlsruhe (the location of En. BW's headquarters) appears rather than the neighboring city of Mannheim. The second map included in the game is a new map not available elsewhere, featuring En. BW's home state of Baden- W. A rule difference between this edition and the original is that determining player order is done after the power plant auction. A difference in the included power plant deck: with 4. Vysok. The Quebec map makes more use of the renewable power plants to represent the regional availability of hydro- electricity. Other editions. While these editions feature the original maps of Germany/USA (and thus are more like translations of the 2. F game than a new edition) each new deal with a local publisher has coincided with a release of an expansion featuring that publisher's home country. Anniversary Deluxe Edition. The game also replaces garbage/trash with natural gas. The expansion provides a new double- sided map allowing play in France and Italy. Along with the maps are small rule changes to reflect the power culture in these two countries. France, a land that has embraced nuclear power, has an earlier start with atomic plants and more uranium available. Italy has fewer coal and oil resources, but more garbage.#2: Benelux/Central Europe. This expansion provides a new double- sided map, this time for play in Benelux and Central Europe. Again, there are small rule changes to reflect the power culture in these two regions. Benelux (Economic union of Belgium, the Netherlands and Luxembourg) has more ecological power plants and more availability of oil. Central Europe (Poland, the Czech Republic, Austria, Slovakia and Hungary) has rules changes in Steps 2 and 3, and limits on what type of power plant may be used to power cities in different regions (countries) of the map.#3: Power Plant Deck 2. The expansion provides a second set of power plant cards, offering variety in gameplay. It was released at Spiel (the annual game fair in Essen) in 2. China/Korea. Another map expansion, this time for play in China and Korea. Again, there are small rule changes to reflect the power culture in these two regions. On the Korean side, players are confronted with expensive connection costs. In addition, because of the political division between North and South, there are two resource markets; in each turn a player must choose only one market to buy resources from, with fewer resources and no uranium available in the North. On the Chinese side the market is structured as a planned economy. In this version of the game, there are no surprises. Another map expansion, this time for play in Brazil and Spain/Portugal. Again, there are small rule changes to reflect the power culture in these two regions. On the Brazilian side, biogas takes the place of garbage, and resources are more scarce than in the original game. Brazil also includes special game preparation rules regarding biogas plants. On the Spain and Portugal side, Uranium is important, but not at the beginning of the game. Initially, uranium is not added to the market in Step 1, but it is rapidly added in Step 2. This side also has special preparation rules by which certain plants are set aside and re- added to the deck during Step 2. Additionally, special nuclear rules apply to Portugal, namely that players with networks only in Portugal are not allowed to own nuclear power plants. Both sides of the map also include their own resource resupply tables. This is the only map, so far, that comes with a box that you can use to store it and other expansion maps.#6: Russia/Japan. Russia: The market for power plants is restricted in Russia. Additionally, the standard rules for exchanging out of date power plants are changed. Japan: Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities.#7: The Robots. The Robots expansion adds 3. AI players designed to be used when playing with 2 players.#8: Quebec/Baden- W. The two maps were previously released in two separate Power Grid base games: Qu. Again, there are small rule changes to reflect the power culture in these two regions. There are also several transregional locations that only may be connected to in Step Two and Step Three.#9: Northern Europe/United Kingdom & Ireland. Another map expansion, it also includes twelve new power plant cards exclusive for Northern Europe. Again, there are small rule changes to reflect the power culture in these two regions. On the Northern Europe side, the seven countries use very different energy sources for their electricity production and the set of power plants you play with is dependent upon which regions are chosen.
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